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Revolution / Monarchy: April 20, 1792

The declaration of war against Austria and Prussia — An editorial immersive activity of historical research

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1. Introduction

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The first Revolution / Monarchy prototype created in SPAN was subsequently reworked as a thesis in “Flux”, an immersive publishing project in the form of a dossier with removable elements (Flux, Laura Falorni, ISIA of Florence, February 2018).
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2. Design

After months of disorders, the Jacobin revolutionaries in power approve a new constitution that makes France a constitutional monarchy.
In a problematic political climate, France declared war on the Kingdom of Bohemia, Hungary and the Kingdom of Prussia, envisaging the beginning of a conflict destined to change Europe, opposing the ideal of a revolutionary liberation to the conservative monarchical authority.[1]

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The regulation contains the introduction of the historical context, the role of the player, the objectives to be completed, and the index of resources available in the file. The sheets for the teacher are designed to provide a series of indications to stimulate a disciplinary study in support of the teaching activity planned with the class.

3. Conclusions

The story of Assassin’s Creed Unity (Ubisoft, 2014) also includes the day of 14 July 1789, when the taking of the Bastille allows the escape of the young Arno, held prisoner in the fortress. During the videogame experience, the player explores famous urban locations and meets historical figures (including Robespierre, Marquis De Sade, Napoleon) interacting with a strongly evocative reconstruction of Paris, possibly useful for historical insights even in support of educational activities, as subsequently experimented with the Discovery Tour initiative, the special virtual educational exploration mode created for Assassin’s creed Origins (2017), set in Ancient Egypt.
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Carefully designed with promotional texts, illustrations, and extractable materials, the book “Abstergo Industries New Employee Handbook” (Insight Editions, 2014) simulates a likely business manual of an Abstergo researcher, charged with analyzing the actions and memories of Arno Dorian (the game’s protagonist). The book also includes vintage prints, letters, and many other insights related to the Parisian videogame scenario, combining real historical aspects of the Revolution with the futuristic fictional world.

Elenco note

Written by

I’m a creative research unit specialized in immersive entertainment and transmedia storytelling with focus on cinema, tv series, and videogames | humenhoid.com

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