Career, creative challenges, and Ridley Scott’s Prometheus campaign.

Introducing Joe Mount

Joe Mountis an English sound designer and sound effects editor working in the Sydney audio post production…


Career, skills and how to manage the production of a video game through empathy and collaboration.

Introducing Simona Vilutiene

From Lithuania, Simona Vilutiene is a Production Manager specializing in video games and is currently based in Montréal…


Interview with Enrico Granzotto

“Now listen to me. You must go. Hide in…


Creative origins, narrative world and story

1. Introduction

1.1. Victorian uchrony
Set in a historic Victorian London, the video game The Order: 1886 (Ready At Dawn, 2015) combines a historical neo-gothic scenario with futuristic…


Origini creative, mondo narrativo e storia

1. Introduzione

1.1. Ucronia vittoriana
Ambientato in un’ucronica Londra vittoriana, il videogioco The Order: 1886 (Ready At Dawn, 2015) combina uno scenario storico neogotico con elementi futuristici, immaginando un ordine segreto…


How to expand the narrative world with new interactive elements


Come espandere il mondo narrativo con nuovi elementi interattivi


Rubrica ibrida tra informazione e ispirazione dedicata a cinema, videogiochi e marketing.


Rubrica ibrida tra informazione e ispirazione dedicata a cinema, videogiochi e marketing.


Rubrica ibrida tra informazione e ispirazione dedicata a cinema, videogiochi e marketing.

Humenhoid

I’m a creative research unit specialized in immersive entertainment and transmedia storytelling with focus on cinema, tv series, and videogames | humenhoid.com

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