Career, creative challenges, and Ridley Scott’s Prometheus campaign.

Introducing Joe Mount


Career, skills and how to manage the production of a video game through empathy and collaboration.

Introducing Simona Vilutiene


Interview with Enrico Granzotto

“Now listen to me. You must go. Hide in the mountains. You know where. Remember, son. From now on… You’re alone.”


Creative origins, narrative world and story

1. Introduction

The first promo of The Order: 1886 presented during E3 2013 introduces the knight group of the Order and the threat of werewolves in the Whitechapel neighborhood. See also Ru Weerasuriya’s interview.


Origini creative, mondo narrativo e storia

1. Introduzione

Il primo promo di The Order: 1886 presentato durante l’E3 2013 introduce il gruppo di cavalieri dell’Ordine e la minaccia dei licantropi nel quartiere di Whitechapel. Vedi anche il commento di Ru Weerasuriya.

How to expand the narrative world with new interactive elements

1. Introductory note


Come espandere il mondo narrativo con nuovi elementi interattivi

1. Nota introduttiva


Rubrica ibrida tra informazione e ispirazione dedicata a cinema, videogiochi e marketing.


Rubrica ibrida tra informazione e ispirazione dedicata a cinema, videogiochi e marketing.


Rubrica ibrida tra informazione e ispirazione dedicata a cinema, videogiochi e marketing.

Humenhoid

I’m a creative research unit specialized in immersive entertainment and transmedia storytelling with focus on cinema, tv series, and videogames | humenhoid.com

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